![]() ![]() Restart Max, and open the help/oculus.maxhelp to check that it is functioning correctly. Direct-to-HMD mode cannot not currently be used (see notes below).Ĭonfigure display refresh rates to prevent judder (see notes below).ĭownload the repository directory and unzip into Documents/Max 7/Packages (OSX) or My Documents/Max 7/Packages (Windows). Make sure that the runtime is set to 'extended mode'. Once installed, run the configuration utility to configure the device for your system. Later versions of the runtime might work. Install the LibOVR 0.4.4 runtime/driver from Oculus. Note that an Oculus HMD is not required to be present to work with the external an offline simulator will be used when an HMD is not attached. Oculus development in general requires a powerful GPU integrated cards are unlikely to be sufficient. Currently built against the LibOVR 0.4.4 beta. Probably also works with Developer Kit 1, but not currently tested. Might also work in Max 6.10, but support is not guaranteed.Ĭurrently supports Oculus Developer Kit 2. ![]() Supports Max 7 on OSX and Windows (use the 32-bit Max 7 version on Windows). Here are some projects that have used this external: For using newer drivers and the current consumer Oculus (as well as the HTC Vive), take a look at the Max Worldmaking Package.Ī Max/MSP/Jitter object to provide access to the Oculus Rift HMD via the LibOVR SDK.įor development history & feedback, also see discussion on the C74 forum. This repository is frozen on the Oculus 0.4.4 SDK/driver, for the developer kit. ![]()
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